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Read more: Sagebrush and telling stories in the interactive space
Ok, so this has been on my mind for quite some time but most recently after I played a game called Sagebrush by Redact Games. In Sagebrush, you discover a big ranch that used to be home to a toxic religious cult. The game is quite fascinating with first person gameplay similar to Gone Home…
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Read more: What is my game supposed to be?
So as you may have heard, I’m making a game. I’m trying to achieve something I would call “faith-based”, meaning I’m trying to make the practice of Faith into a mechanic. How’s that for pretentious? How I originally pictured this mechanic was forming a sort of meta-narrative where the player believes something about the game…
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Read more: I’m making a game
As with most critics that critique any form of art, I’ve often seen the comment “Ok, but what have you made?” And though these comments are mostly about the commenter’s trustworthiness of the critic, they can sometimes trigger a bit of imposter syndrome for the critic. For me, I’m not someone who feels like I…
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Read more: Evolution of Sonic
I have never owned a Super Nintendo…but that’s because I wanted a Sega Genesis. When my brother and I received a Sega Genesis model 2 for Christmas, we played a ton of Sonic 2 (since it was included). And thus began my obsession. I was addicted to this kind of speedy gameplay. I eventually got…